Expected Release Date: 10th March 2018 3pm EST

Hello guys, so the time is almost here! We have been working endlessly on the new map and finally we are at a position where we can give you more details about it, lots of features have been added and there has been a ton of changes, all of this is listed below!

Faction Inspect
Tired of not knowing who removed items from your chests, or who block a certain block? Well you no longer have to worry, with /f inspect, you can see exactly who removed what block and you can check exactly what time they did that, this is the same for chests, you can see what items were removed from a certain chest and what time the transaction was made!

New Faction Plugin

This feature has been long requested over the past few months and I've finally found the perfect plugin to implement! The new faction plugin caters for a lot more, for example, it has an /f perm extension that allows you to set individual player permissions, this is perfect if you don't trust the player that you are inviting, which was quite a big problem last map.

Faction Fly + TNTFill
When creating the new map, I was thinking of ways that I could make the server more enjoyable for any user that joins, and one of the biggest flaws that a few individuals had over others were fly. Due to this reason, server wide fly is disabled and all users, regardless of rank, have access to faction fly, this will be automatically switched on if you are in your claimed territory, that being said, if an enemy is 50 block radius away from you, you will not be able to fly. This will allow for users to make bigger and better protected bases increasing competition on the server. Another feature that has been implemented is allowing tntfill for all, this allows any player to raid another faction regardless of how powerful the opposing faction is!

This is the feature, that I am most excited about. So when speaking to a few of you guys about what you would like to see, most of you mentioned about implementing god kits, so here we are! We have 3 new god kits that will be released, all of which have extremely OP and custom enchants, these will be listed in more detail in the store however I will give a quick overview on the kits. The kits will be offensive, axeman and archer.

Charged Creepers
Charged Creepers is a new feature that has been added and is available to those who have Supreme+. Charged creepers will damage a larger radius and are therefore extremely useful in raiding.

Faction Upgrades
Coming soon

Faction Member / Ally Limit
The faction member limit was implemented just before the map was closed by I just want to mention this just incase any of you weren't aware of the change that was being made. So before I changed anything, the faction member limit was set of 20, since then, this has increased to 40. This is to allow for bigger factions, previously players were quite hesitant when inviting players, spaces were limited so it encouraged players to be replaced by other players. So I've decided to change this, this is was mainly because insiding is a bannable offense, which will be touched upon below.


All protection, sharpness, looting & fortune enchantments have increased in all the kits, this is to make the server slightly more "OP" and increase the duration of fights on the server! All of the kits can be previewed at the spawn, or can be listed individually at the store. All the enchantments are not far off from each other, so regardless of whether you're Baron or Dragonlord, the fight will still be fair. These can be altered, so if you feel like it's unfair, please do catch me on discord and tell me how you can make it fairer.


Insiding is now a bannable offense. Users that abuse this rule will be banned and the base will be rolled back, this was implemented to make the server a little bit more enjoyable. Insiding does cause a lot of divisions, conflicts and can contribute to the toxicity of the player base which was the main reason why I decided to add this rule.

Throughout last map, there weren't many active raids going on, due to this reason I have disabled regens by making lava blowable with creeper explosions or TNT, this will make it slightly easier for individuals to raid bases.

XP Bottle

This feature was added to the server in map 2 however was removed shortly after being added, not really sure the reason behind why I removed it, but I just didn't feel like it was being used enough. It was suggested a few times and I thought it might be a good idea to add this back. This will only be available for Baron+ to use, this rank can be purchased in the store, we will have an active sale throughout the first few weeks of opening, so take advantage of it before it goes!

New Worlds + Warzone / Spawn

As always, with a new map we have a new warzone and spawn, however, I wanted to change it up a little this map, this map I've decided to add a new world called "mars", it will be a world with red sand and will allow for 4 new corners, this will be released as soon as the server is open, so make sure to get your place as soon as you can before someone else does! The map won't be big, it will probably be in the region of 5000 x 5000 from each side of the spawn.

Economy Nerf
Coming soon

Hello everyone. Happy New Years! I hope you all had an amazing Christmas and happy new year to you guys! This thread was expected to be released on the 10th January but I was very busy studying, I do have exams coming up soon so time is against me. I'm going to keep this very short, simple and straight to the point and it's almost midnight and I have work tomorrow, lol.

I feel like I say this every time, but this month has been amazing, we've had such a smooth opening to the year and to map 4, there was a few a small issues but that's nearly always the case when opening a new map! In this thread, I'm going to highlight some of the biggest changes that we've made and the plans for next month.

Monthly Crates
This will was highly requested the past few months and I've finally had time to sort this out, it wasn't the fact that I didn't really have time to add this, it was simply due to the fact that the plugin was inactive and the developer wasn't updating his plugin. But recently an alternative was made, so hence the reason why the plugin is coming back, I have amazing ideas for this, myself & @AcidicCat will be releasing this from the 1st February, so keep an eye out for that!

Pets (Skyblock)
This is a little feature that I thought would be cool to add to the skyblock server, you can now have your very own pet that walks around with you and that you can ride, yes, ride! Pets are obtainable in multiple different ways such as through crates, envoys & store. I really hope you guys like this feature as much as I do; we've a lot more custom pets coming out soon. Hint: Dragons!

Spawner Charges (Factions)
This is yet to be one of the most important features that was suggested to me by @Caskaded. Caskaded told me about how opposing factions would just take down their spawners if they know they are being raided; I wanted to find an immediate way to prevent this from happening and Caskaded had an amazing solution for this, spawner charges. It works in a very simple way, whenever a player breaks a spawner, they will be charged 50% of it's price in /shop. That will prevent players from breaking endless amounts of spawners before raiding, ultimately ruining the purpose of the raid.

Right, now let's get into the most important update of it all, advertising! I am aware that the server hasn't been undergoing constant advertising the past few weeks and I do have valid reasons for this. However, from the 1st February 2018, the server will be undergoing advertising constantly for the next ongoing months. Skyblock will be out of BETA then which was the biggest thing holding me back, I didn't want to spend a lot of money advertising a half complete server which is why I took it upon myself to wait it out.

Crates (Skyblock)
Crates are almost done, so far this month we have released the royal and magic crate, the reason why it took so long was because of a bug that caused the crates to reset every restart, luckily @yBarttY was able to help me and fix this issue. Expect the dragon crate to be released very soon!
Finally! Map 4 is now released, I know you guys have been waiting endlessly the past few days for map 4 to be released by I really took my time ensuring that everything was perfect before doing so! The server has already been in beta for the past 48 hours and you have seem to be loving it, I am so pleased to hear that from you guys! In this thread I'll be explaining all the things that have been added and changed in map 4 if you don't already know. We've had multiple changes, no so much new features but complete re-vamps of existing features, I've also removed a few plugins that weren't really used on map 3 and added replacements that I think you guys would really enjoy, all these things will be listed below. As always, I just want to thank all of you loyal players who have been motivating me to work extremely hard on new content and features for DragonRaids! This server wouldn't be at the position that it is right now without any of your support!

So before I do start this post officially I just want to highlight the most important changes that were made to the server for those who are lazy and don't want to read this whole post. So, what's been changed may you ask? The biggest thing that was changed on map 4 was the economy, the economy was terrible, players were able to get iron golems really easily, players intact could get 2 iron golem spawners by just simply winning one both match, this and a lot of other factors definitely contributed in a very weak economy.
As stated a little above, the economy was defiantly the biggest factor I took into consideration when making this map, I really felt that the economy in map 3 was very weak and players could get things a little too easily, I definitely wanted to change that. I took some of the suggestions that you guys had on board when making the economy, for example, @ParkusMersson suggested that we should have a farming based economy rather than a spawner based one, I really felt that this was an amazing idea, which is the reason why sugarcane and cactus sell for a lot more! I made It extremely difficult for players to obtain spawners this map, which has been evident with some of the feedback I've been receiving from you guys.
This map, I changed the whole economy, all the prices of everything in the shop has been altered, I've added new shops such as potions and deco and took some shops out such as perks. Some of you have been complaining that the price of the spawners are too expensive, and they aren't, they are relative to the economy, so all should be obtainable. Players don't tend to have spawners within the first day of playing the server unlike in map 3 which is what I'm quite happy about, it's quite difficult to start off as a new faction or player but once you get a good hold of it, you should be flying high.


User Performance
Alongside the economy, user performance was by far one of the most important factors that I took into account when creating this new map, last map the spawn and especially the warzone was extremely intense to a point where if a new player tried joining they would lag out for about 1 minute before being able to play, this was extremely frustrating to hear from multiple users as it definitely was not my intention when creating the previous map. User performance did not cross my mind once when creating the last map, I took a much more "aesthetics" approach when creating map 3 but I have definitely learnt my lesson from doing so.

This map we have no custom map, one of the biggest reason why we don't have this is to optimise the performance for users who may not have the best laptop or gaming pc to play minecraft on. When creating this new map I really wanted to make this server friendly to a much boarder audience and therefore I chose the option to have a default map. I also thought that having a custom biome map didn't really suit the gamemode, I think for the faction gamemode performance is much more important than aesthetics, so this was another factor I took into consideration when choosing to have a default map. Alongside the map, we also have a very lightweight map and warzone, I don't think I saw any PVP matches in the warzone last map, I'm assuming it's due to the lag, so this map I added a very lightweight warzone that still looks good! In terms of the spawn, the design this map is completely different from last map, last map was a much bigger than the one we currently have, I didn't feel there was such a need for a huge spawn as it's just a waste of space. So this map I've added a much open plan spawn which is smaller, the whole spawn can be seen at once which I really like.

Crop Hoppers

Shoutout to @Caskaded to hooking me up with this idea.

For those who don't know what crop hoppers are, they are essentially hoppers that attract any falling entities or "items" into them. For example, if you would add a crop hopper near a cactus farm, every time a cactus would grow and drop, it will instantly go into the hopper. This will save your cactus from essentially falling into another cactus and destroying itself. Not only do crop hoppers make your farms efficient and save you an awful amount of time, it will also really helps with server lag (especially in the big farms) and with user fps. It could save you about 10 fps which will have a drastic effect on your user gameplay in your base. Now, you may be asking, how do I use this? Well, it's really simple, hold a hopper in your hand and use /converthopper, and you're set! There is no hidden fee or cost attached to this!


This a feature that we had in the previous maps however it wasn't configured to be user friendly, no-one really knew how to use it, including myself and it just wasn't an appealing game, not to mention that not a lot of people had no idea it was a feature on the server. In order to try fix this, I tried adding the "dgamble" plugin in map 3 in order to encourage more people to gamble with their money .. I know .. responsible of me right? However, even after adding this feature people simply didn't like the plugin, they left that it wasn't very friendly and not advertised much on the server. So I've been thinking and I really though hard about this decision, I always wanted a gambling feature so I decided to go back to coinflip, I spent probably a good few hours trying to make it perfect and I'm really happy that it's been so successful on the server, the reason why I went to this plugin rather than the previous one was for mainly two reasons, the coinflip plugin allows interaction within two players, which is great, is gets the chat active in comparison to the previous plugin where it was only the player. Also, it broadcasts ingame when a user has won a coinflip, this gets people wondering how they can get involved.


Chunk Busters
This a feature that has been added recently to map 4. This simply allows users to save time and trench up to three chunks in a matter of seconds. I really wanted to add this feature as I knew that creating a base from scratch is extremely time consuming and quite boring to do, so hopefully this will speed things up a lot. There is multiple ways of obtaining this item, simply through the store (it is 50m), the crates, or the server store!


Zeus Pickaxe (11x11) (OP)

Now this is where the fun starts, this was added only yesterday and had no intention of adding this in map 4 but for some reason I just thought it'd be really cool, you guys are loving it so far which is great. This is essentially a pickaxe that breaks an 11 x 11 area, allowing you to trench and mine even faster! I am aware that there's a spelling mistake, I'll fix this within the next few days (someone remind me)


This was implemented just a few hours ago! I am currently in the process of making the server a little more OP, after all we are a OP factions server. I've been asking around and spoke to a few players about this and they thought it would a great idea to implement an OP block that has a really high durability, due to this, I have added bedrock to the /shop and the server store for 100m or £39.99 respectively. I do not expect anyone to obtain this for several weeks tho, since it is quite expensive both in game and through the store. It will be ideal for users who are desperate to protect their base, just imagine the impact it could have by just placing this block infront of a cannon .. you'll be saved instantly and it will buy you loads of time!


Howdy all,
To wrap up the amazing 6 months that we've had on dragonraids, I've decided to host a giveaway to celebrate and say thank you to everyone who has made this possible! It's been an absolute pleasure to help develop the server and to listen to what each of you had to say!

To enter the giveaway simply comment below your username and state why you deserve to be chosen!

In the next following 8 days in the follow up to Christmas each of the following prizes will be given.

1. $5 USD PayPal - @SneakyWolfYT won
2. $15 USD Store Credit @Nvy won (PM me on discord)
3. a FREE Rank Upgrade @ParkusMersson won (PM me on discord)
4. 20x Dragon Keys @Nero7ZT (PM me on discord)
5. 30x Iron Golem Spawners @Possibly_Panda won (PM on discord)
6. $5 USD Paypal @OuchWrongHole (Pm me on discord)
7. $20 USD Store Credit @HeyItzRyRy (Pm me on discord)
8. Exclusive [Winter] tag @89E (Pm me on discord)

Thank you everyone again for supporting dragonraids and growing it to where it is today! Couldn't have done this without any of you guys!

Hello everyone, finally came around to being able to post this, sorry for the delay, been working on multiple things. As always, the last month has been very stressful for me, lots of new features being added and a bunch of bugs/glitches that were fixed. In this thread I'll explain everything that I've done over the past month. If you feel like I have I have missed something, please do make sure to PM me and I'll have it fixed. As always, thank you guys for supporting the server, there's a lot more to come in the near future!

1. DragonTokens

Probably the most recent and biggest feature to be released this month, for you guys who don't know what dragon tokens is, dragon tokens is an alternative currency that can be used to purchase items from the store, in-game. This is targeted to those who maybe can't buy anything from the store for any reason, I always wanted to promote the "play to win" feature and I believe this will strongly accomplish that. I have a lot of things to the current store but I am still in the process of completing it, I am planning on adding items and perks that are only exclusive to the dragon tokens store, hopefully this will allow every player to use the shop rather than just a few. DragonTokens is also available in the store for those who do not want to work for it. There are multiple ways of obtaining dragon tokens in-game, the biggest being the koth loot (which will be revamped today), crates, and voting! They will be very easy to access which is the main thing that I wanted when making this plugin. If you think you have a way of improving the dragon tokens plugin or if you feel like you have a suggestion for this, please do not hesistate to contact me and I'll see what I can do!

2. Crates Re-vamp

Throughout this month I have taken it upon myself to re-vamp all the crates to accommodate for the release of new features and items. They should include new items such as dragon tokens and also snowballs (which will be explain down below). I am also planning on re-vamping multiple other things such as koth loot and supply crates, do expect these to be complete within the next few weeks.

3. VIP / Member rank

I have decided to change how the ranking system works slightly, before the Member rank was available for 1m and had several features such as a designated kit and additional homes/pv. However, I've decided to make the Member rank accessible to all members who have registered on the website, I am trying to populate the website a little more and I strongly believe that this will make players do that. I have taken away the perks of Member and I have assigned it to the new rank which I have added called "VIP", this will essentially be the replacement of Member, it will cost 1m in game and will have several features such as a coloured tag, kits and several perks that will be complete within the new few days.

4. TPS Issues

During the past month there has been a few tps drops causing severe lag on the server, after doing some testing I have found the root of the cause, it was faction claiming. To prevent this I have added a 3 min delay to /f claim [radius] and /f unclaimall.

5. New Head-Hunting plugin

We now have a brand new head hunting plugin with new custom features! Previously, with the head loot plugin that we used to have, upon killing a player you would get their head, and then have an option to sell their head for 5% of their balance. However, in this new plugin, upon killing a player you will automatically receive 5%-10% of their balance and their head, that way you won't have to give up their head in order to receive their money.

6. Horizontal Genbuckets

Apart from dragon tokens, this is probably the 2nd biggest feature to be added this month. After several enquiries about when this will be complete I finally managed to get this released! Horizontal genbuckets are pretty self explanatory, they are like genbuckets but instead of working vertically they work horizontally.

Smaller updates:
  • We have a new server icon
  • New colours in /f top to make it much more appealing
  • Bots have been removed
  • Dragon shop has been added to "/shop"
  • Removed player vaults from the store
  • Top play time has been removed due to the intensity of the plugin
  • Boat usage has been disabled on the server after a bug that was found
  • /tptoggle has been added to all players to prevent people from spam requesting
  • Server will now automatically restart every 6 hours
  • Approved our very first JR-Mod @AcidicCat
  • The creeper explosion glitch has been fixed
  • /features have been updated
  • Added lore to the starter and weekly kit
  • @Caskaded and @Sheccid have been approved as JR-Helper
  • new random spawner graphics has been added to the store
  • Added a chat reaction plugin to make the chat more interactive
  • Sponges have changed from a 5 block radius to a 2 block radius
  • Made a new server banner
  • Fixed an issue regarding lava sponges
  • Updated /warp staff
  • Horizontal genbuckets are now released!
  • "Dragon Wings" has now been released
  • New /warp crates room
  • Added a new /faq plugin for new players not sure how to start
  • Sand genbuckets bug has been fixed
  • Tab colours have been fixed
  • Added new auto broadcasts for the new features
  • Mobs will now stack at 256 instead of 64
Hello guys, sorry for not posting another one of these threads much earlier! I simply didn't have the time to do this, seriously, I didn't lol. Due to this reason, I've decided to change the "weekly updates" thread into a much more convienient "monthly updates" thread. Due to this happening only once a month, do expect the threads being in much more detail and do expect a lot more updates! I always announce daily updates on the discord so please do ensure that you join there if you haven't already, we have daily calls with the community and just talk about things :p!
Anyway, back to the main reason for making this, over this past month I have made endless of amounts of changes to the server, too many to count! I won't be including ALL of them as some of them were behind the scenes but I will include the updates that will directly affect your gameplay! I'm sure that's all you care about anyway! To summarise this entire thread into a simple sentence, the biggest updates this month was fixing the lag, cannon mechanics and store graphics on the server, all of which have been (almost) done. Now, let's get into the meat of the topic, the updates, here are some of things I have been working on this month, (if you see something that I've missed out, just PM me and I'll include it)

1. The lag spikes

This was the biggest thing that drove me absolutely insane! Over the past few days or so the server experienced some lag spikes, it would last for about 1 min or so before going back to normal, or it would just completely crash the server! I spent about a week trying to figure out what it was but I simply had no idea. So I got in touch with a setup specialist who helped me go through every error on the server and see if changing them helped anything, at first nothing helped, but after about 20 attempts, things were starting to improve. It wasn't anything big, but it was lots of small issues that contributed to the bigger issue, after fixing the small issue, the lag spikes have finally stopped. I have probably fixed about 90% of all the minor issues regarding lag spikes, so it should be fine. If you're wondering what it was causing the lag, it was the hoppers transferring too much in a short duration and some other technical thing that I have no idea about.

2. Cannons

Cannons have always been an issue on dragonraids, I've reached out to multiple people to help me try fix the issue but after multiple attempts, none of which worked. However, a few days ago, I got in touch with someone that managed to fix the cannon mechanics on the server! There are bound to be a few more smaller issues, but all of these will be fixed by the individual who has helped me! So do expect changes to made regarding cannons within the next following days! Hopefully, I won't have to deal with cannons ever again after this, I hope not!

3. Head-Hunting

Over the course of the month, I have always been thinking of what new features I could potentially add to the server, after speaking to a few staff members, I have decided to add head-hunting! This allows you sell a users head for 5% of their balance! You can get a players head from simply killing a player, the drop chances are 100%! I thought that this will make PVP a lot more interesting and it sure has!

4. Store Graphics

This is something that has been ongoing throughout the whole month, I am currently in the process of re-vamping all the server icons in the store to make them more custom to the server. This will take several months to complete. If you want to see the new graphics, just go through the store!

5. Server Crash

Alongside the lag, the server started to randomly crash every now and then. After doing some research and after speaking to a few players, I came to my conclusion that it wasn't lag related. I managed to figure out that the crash was caused by a hack client that was causing the server to deal with mass packets being sent at it essentially causing the server to overload and restart. I have implemented a fix that has prevented any user to do this. Anyone who attempts to harm the server will be permenantly banned from the server!

Smaller updates:
  • Iron Golems now drop iron ingots as normal, but don't drop poppies
  • Splash potions can now be used in the warzone
  • Lava sponges have been disabled till further notice
  • New TNTFill plugin added to make it much easier for players to use!
  • Added more spawners in the "spawner" section of the store
  • World borders should now be fixed
  • The world's are now all filled which means that there are no new chunks, this prevents lag.
  • There is a new welcome message that shows that no of unique players that joined the server
  • /warp Ranks has been revamped
  • There are new PVP messages to make it much more appealing in chat
  • /warp repair and /warp info have been revamped by @Carcroft
  • Bounty has been removed from the server and head hunting has been added
  • Lottery has been removed from the server
  • Added a new regulation where you must have Noble+ to apply for Helper
  • Added "Coloured Chat" in the store
  • Kits for demon and dragonlord should now be fixed
  • Staff have been assigned their designated rank on the website
  • You can now get a direct link to apply to staff in game using /apply
  • You can now view your faction top ranking in chat
  • All ranks above baron are now longer subject to the 2s delay in chat
  • I have removed the cool down on /feed
  • Removed the HarvesterHoe plugin
  • Rank homes should now be fixed
  • top playtime and vote top rewards have been handed out this month! please check below to see the winners!
  • Removed "player vaults" from the perk section in store
  • Fixed some colour issues in the teleportation requests
  • Approved 2 new helpers @FancySloth @Possibly_Panda
  • Myself and @Have_Some_Milk hosted a karaoke event, 15 took part, including myself. Caskade won the competition!
  • Added new auto broadcasts regarding the head hunting!
Here are the top voters of September!

If you're one of the top voters and have not received your prize from a member of the management team please private message one of us either on the forums or discord.


1st. Possibly_Panda - 150 Votes ($25 store voucher)
2nd. UnrealOB - 137 Votes ($15 store voucher)
3rd. Player04 - 136 Votes ($5 store voucher)

Hello guys! Yes I know what you're thinking, weekly update? More like yearly update ....
I haven't been posting much of these on the website but I have certainly been making daily updates on the discord "announcement" section; I felt really guilty about neglecting the announcement section on the website so I promised myself to do these more often as I always kept putting the website weekly update on the bottom of the to-do list. The majority of the things listed below won't really be anything "new" as most of you are active on the discord but for those who are not active, I will be recapping all the changes made in the last few weeks.

Before I do start with the thread I would just like to talk a little to you guys! I would like to personally thank every single one of you guys for being part of the DragonRaids community, never have I thought that I would come to a stage like this so early. However that being said, we still have a long way to go and I have been working hard everyday to ensure that new features are being added and bugs are fixed! All of these will be evident below, I couldn't do this without you guys pointing out issues, so shoutout to all you players who have been helping me!

Whats been added/fixed?
  • Added a new "Member" rank for those who cannot donate and really don't like the "Peasant" tag. Right now the only thing that the Member rank has is simply the tag, however in the near future I will be adding certain perks and kits to it to make it much more appealing. It is currently 500k at /warp Member. This is not targeted to those who already have a rank, so if you do have a rank, please do not purchase this.
  • I have added a new rule against cobble monsters, some of you guys may be wondering, why is this not allowed, it's allowed on most servers? Well, cobble monsters do cause a lot of lag, and I personally think that it is really unfair to "lag" out another player by simply placing a few water and lava blocks. In the future this may change once we have a slightly better host, but I don't see this changing anytime soon.
  • There has been a few bugs with genbuckets not working as they should when being obtained from /kit base or from the monthly crate, I got a few reports that they were defective and were just essentially lava buckets. I have fixed this issue! Took me a while but happy it's fixed lol!
  • All the commands such as /store, /website and /discord should be a lot more professional, I really didn't like the old look of it and it didn't stand out from the chat as much, hopefully you guys enjoy the new look as much as I do.
  • The majority of you guys wanted an option to repair your tools, due to this reason I have added an option to repair hand and repair all at /warp Repair. Just a side note, these are not cheap and it was intentionally done to balance out the economy.
  • I have added a new /warp pvparena - you may be wondering why I have done this as we already have a /warp pvp, I did this purely for those who don't have the best framerate, the spawn and especially the warzone is very intensive and can easily cause a player lag, essentially causing them to die when fighting another player. /warp pvparena is in a different world and away from all the lag, hopefully it should be a much more fps friendly place to fight!
  • I have fixed a small bug where you couldn't do /f top [page]! Thanks to Dori_Mon.
  • I have also added obsidian and TNT to each of the kits!
  • Enderpearls can no longer be used in KoTH
  • The majority of you guys have been complaining that the it was extremely hard to find supply crates in the warzone, so due to that reason, I have increased the amount of crates being spawned in the warzone from 18 to 30. Also, they will all spawn randomly unlike the previous map, so they will never be in the same position
  • I wanted to add new things to the crates as I personally find them a little dull. So I decided to add protection crystals to make them much more appealing! I may add a few items if you guys have any other suggestions!
  • A new /randomspawner feature has been added where you could get a random spawner every 24h if you purchase this perk from the store! All the spawners are equally as likely to be chosen! So, you are equally as likely to get a pig spawner as you are an iron golem spawner
  • You can now view your ping in the tab, this was added after various complaints that /ping didn't really show the actual ping of the player but instead just a "Pong"
  • /creeper has been disabled for a few days, or at least till I find a developer who can remake the plugin.
  • I have added a new requirement that in order to have your own discord voice and chat channel you MUST have 100m f top value and at LEAST 3 active members!
  • Increased the number of KoTH events happening per day from 1 to 3
  • I have added a new /warp Enchants where you can purchase high level protection/sharpness/looting enchantments that you can't normally get through enchanting!
Hello everyone! I know I haven't posted here for a while but I have a really reasonable answer to this, as most of you know, I've devoted the past 2-3 weeks working on the new map! I'm very excited to say that today, or well yesterday, was the release of this map and you guys beat my expectations! We had a great opening and had many players on! There was a few altercations regarding the faction plugin so we had to quickly return back to the previous plugin, but luckily the sever was back up within a few mins! Now, let's get to the part that you guys are actually interested to see. A new map means new features; here are a few things that will be implemented this map!

1. Scaffolding

Some of you guys may not know what scaffolding is, maybe you heard of it but never came across it before, well, its now time to! Here at dragonraids, we have our own custom plugin that allows users to generate walls upwards. These scaffolds will generate walls much faster than genbuckets and are completely bug-free. Scaffolding is purchasable through the server /shop as shown below! It can also be bought in bulk as shown below also.

Live preview of how scaffold works: https://gyazo.com/41ba502e31056669ab3e430bcd7014b7

1.1 Bulk genbucket purchases
In the previous map we've had multiple complaints that genbuckets were too long to buy especially if a player wanted to buy purchase more than a stack, to make things a lot easier for players, I have added the option to purchase genbuckets in bulk. Also, another side note, /genbuckets no longer exists and it has been moved to /shop instead.


2. /features
Ever had a new player join and ask for features of the server, or asks what makes the server unique and you find it very hard to think about what you could say? Well, you longer have to! I have implemented /features to list all the custom plugins/features that we have on dragonraids! Hover over each icon to reveal more information! Here is how the GUI looks!


3. Crate Keys
After high demand, crate keys are now purchasable with in-game currency. Please note that they are intentionally very costly and are only targeted to those who really cannot purchase it from the server store! You can view the GUI in-game using /cratekeys


4. Complete rank revamp!
Map 2 was cut short and was only open for just over a month due to the unfairness of PVP. This main reason behind this was due to the presence of custom enchants. Due to this reason, in the current map, I have re-vamped all the kits, and also completely removed custom enchants from the server! The max protection is now 12, rather than 35.
5. Block / Filter
Ever went mining and found it extremely annoying throwing out the cobblestone every few minutes? Well, in map 3, we have a very effective solution to that! With the custom filter plugin that we've developed, you can now decide what item NOT to pick up! You can use this in game, by doing /block add [blockname] or simply doing /block to list all the commands that you can do.


6. Random Spawners
We've added a new feature in the store that will add a very nice gambling aspect to getting spawners. If you purchase the "random spawner" from the store, you will have access to use /randomspawner every 24h which will guarantee you a spawner everyday! All the spawners have a equal chance of being chosen which means you are just as likely to obtain a pig spawner than you are an iron golem spawner! Here's a picture of the GUI


6. JellyLegs

Just a small update regarding jelly legs, if you have jelly legs enabled, then you won't take any fall damage if you happen to log off whilst flying.

20 Chunk Buffer Limit
Hello everyone, so starting from today, I will be imposing a 20 Chunk buffer limit to all factions. Don't worry if you don't know what this means, I just found out about this today, lol! A buffer is claims of land owned by your faction or an allied faction to have to ability to build walls to defend your base and increase the shooting distance required on a cannon.

This is a diagram to explain how it works:

P.S Ignore where it says invisibility.
Essentially, what the diagram above is showing is 20 chunks from either side of the base. To put this into perspective, this is essentially 160 walls, or 320 blocks.


Frequently Asked Questions:

What is a buffer?
A buffer is claims of land owned by your faction or an allied faction to have to ability to build walls to defend your base and increase the shooting distance required on a cannon.

If we have a large base, does it effect the amount of walls we can have?
No, the buffer starts counting from the edge of your base wall. not the base itself.

How many walls can we fit in 20 chunks?
Each chunk is 16 x 16 blocks wide, standard cobblestone walls take up 2 blocks. 8 walls per chunk which totals to 160 walls maximum.

What happens if we claim over the limit?
First offence: A Staff member will kick any leaders/officers that are online with a message to unclaim any chunks over the limit.
Second offence: your faction will be disbanded.
Attempting to bypass the rule by making fake factions or working with another faction and pretending to be enemies to increase your claim on the end of your buffer will result in an immediate disband.

It is your responsibility as a faction owner/officer to make sure you are following this rule.

Can our allies build a base next to us?

Yes, although you must leave a 5 chunk gap between the end of your claims and the start of your allies claims, you cannot merge them together to over-ride the 20 chunk limit.
Top Voters
Congratulations to this months top voters! These players have voted their hearts out supporting the server and in return they will receive store credit as a thank you from us. If you were on our top voters leaderboard this month you will be contacted.

1st - Player04 - 128 Votes (25$)
2nd - Naeem100 - 98 Votes (15$)
3rd - TC_NightSlashMC - 87 Votes (5$)

Staff Promotions, Demotions and Recruitment
Changes have been made this month for the staff side of things! From now, all applications that have not been approved will be denied at the end of every month. This will ultimately mean, if you haven't been approved throughout the month already, you will have to make another application at the start of the next month. This will prevent endless waiting times, also, I will personally give a constructive comment on each application when I do deny it so you can know what you are doing wrong or right.

UPDATE: This maintenance has happened 2 hours earlier than planned!
Hello guys, so it's finally time! After several complaints from players in the USA that the server was "lagging" or had high "latency", I decided to move the server hosting to a much friendly place, America! Specifically, we are moving to Beauharnois in Canada, however it is super close to NYC. Eventhough in the short-term this may not be the best decision, in the long-term it will definitely be best! Currently, the server hosting was in Gravelines, France, close to the UK. I didn't take into consideration that the majority of my players will, most probably, be from the USA! Players near the UK have a very fast connection however those connecting to the server from CERTAIN parts of the US do have a high ping. Once the transfer is done there should be no issues with players connection or anything on the lines of that! I have spoke to several other server owners and they have all recommended me to move the hosting!

What will this mean for me, as a player?

The server will be closed for scheduled maintenance at 10pm EST, or if you are from the UK, 2am. This time has been chosen because it is the best of both countries, hopefully, most of the American, and definitely the UK players will be asleep during that time! It might be a little inconvenient for other players that play from elsewhere but I can assure you, once this is complete, it would be am much better place for everyone to play in!

Will I lose my items?

No, nothing will change, everything will stay the same!

When will this scheduled maintenance take place?

10pm EST / 2am GMT
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